5. Halo Reach- reflective civilians
Bungie introduced an interesting technique to prevent players from murdering civilians in Halo Reach. My only guess is that the citizens of Reach were influenced by Adam West's Family Guy persona and installed tiny bullet sized shields within their bodies, because every time I shoot a civilian on the Exodus mission my gun backfires and I instantly die. Then I become the laughing stock of everyone. I know I shouldn't be shooting civilians and I understand why Bungie have done this, but 100% of these incidents have been accidental. Crossfire mainly. Being a city, the damn place is swarming with civilians, often being held aloft by the very enemies you are trying to save them from. So in the chaos of a firefight and with the input lag present in co op, it can be very easy to shoot a civilian by mistake. I think death is a harsh punishment for such an incident, especially when you are attempting a perfect run. I would settle for -1000 points or a health penalty, but instant death? Come on...
4. Uncontrollably falling down
(Kudos if you get the reference.)This relates to any game in which you have a health scale that counts backwards from 100 until you die at 0 health. Logically. In these games, damage is dealt by attrition. Numbering your health is a good means of gauging how much fire you can handle, or how much damage your weapon will do to enemies. However there is a massive lack of foresight present in such games when fall damage is thrown into the mix. I have lost track of how many times I have had my organs turned to paste from sustained gunfire and escaped a battle with such dire health that my head is probably held on by a thread. And then during my escape I hop a garden fence or jump off a 1st story roof, and then a fall that might at worst sprain your ankle in real life turns out to be fatal simply because it deals 5 fall damage out of the 4 health I have remaining. After surviving 13 bullets to the legs, a 7ft drop really shouldn't kill you. If this were true 50 Cent would have a terrible phobia of curbs.
3. Haze stupid fucking church death
See my previous entry for the full version of events. Basically I was crushed by a church bell tower which falls down in a scripted event, only with very little warning. So if you happen to be stood in the exact area it falls purely by coincidence, you can kiss your sweet ass goodbye. This area happens to be behind the LMG that you need to be using during this section, so its probably happened to a few people. My main concern is that I was killed by mankind's pointless obsession with building huge obnoxious monuments to religious figures. If that heli had crashed into a KFC I would not have had this problem.
2. CoD super knife
The melee mechanic introduced into CoD titles in Call of Duty 4: Modern Warfare (as far as I am aware) almost takes the number one spot for stupid game deaths. Every time I am killed by a knife in a game of CoD, I die a little inside. Basically, knifing in CoD is as simple as clicking a button. There is very little break in the action- your character produces a knife out of nowhere in a slashing motion and then it disappears back into whichever orifice you released it from. To top it off, it kills enemies instantly. My main qualm with this is the massive lack of balancing or general logic involved. In the same game, you can shoot someone with a .50 caliber anti-material rifle and they will survive. Sure you might live through something like that in real life, but you would not live well. That thing would punch a hole the size of a bowling ball in whatever it hits, so the fact you can shrug off a .50 cal to the torso yet die from a knife grazing your elbow just blows my mind. Unless it causes your internal organs to eject out of any opening I cant make sense out of it.
1. Battlefield 3 non deaths
Now you can die in some pretty stupid ways in Battlefield. There must be literally hundreds of ways to die, even once you get past the obvious getting shot, blown up by a tank, ran over by an APC, etc etc. You can get crushed by falling buildings, have mortars dropped on your head, get shot from a sniper so far away you cant even see them, hell you can even be road-killed by an MAV- which is basically an expensive remote controlled mini helicopter which has the combined mass of a dinner plate. But the worst deaths are the deaths that happen seemingly for no reason- anything that leads to the prompt "suicide" or "bad luck." Again there are many ways in which this can happen, each more moronic than the last. A personal favorite is the exploding car. If you are near a car that explodes, it will kill you. Always .Now this means a teammate can trigger a car to explode and teamkill you just because he can. In game modes where friendly fire isn't active it always fills me with joy when a teammate finds a way to blow me up. Similarly, friendlies can bail out of a moving jeep and because the jeep is now considered idle and not friendly, it can still run you over. But these are not the worst of the bunch, oh no. I have had instances where I have just been taking a leisurely stroll down the road and I have dropped dead for no reason, only to see "bad luck." Like a distant explosion gave my character a severe heart attack, or he just died of a sudden brain aneurysm. Taking realism to the next level perhaps? No, I think that is more "bad coding" than "bad luck." Even still there are plenty of other ways to randomly die in Battlefield, such as mantling a 3ft wall and dying from a drop as short as your leg, or jumping off a low balcony only to get caught in an infinite loop of plummeting thus lengthening the fall distance to lethal proportions, or even random explosions seemingly caused simply because you exist. Its no wonder BF3 has snagged the no.1 spot for me.
On the subject of stupid deaths, here's one I made earlier. This time the stupidity was on my behalf. Enjoy.


