Thursday, 30 June 2011

Dead Space 2 review

At some point earlier this year I submitted an application for a position at Future Publishing which involved forwarding an example of a 150 word review of a recent release. It was difficult for me to limit myself to a mere 150 words as usually once I get started about a game I can't shut up about it, unless of course it's particularly awful. Actually, especially if it's particularly awful. Anyway to cut to the chase I didn't get the position, but anything is good enough for the internet and besides I am proud of myself for summarizing a game in what is essentially a haiku, so here it is



Personal space invaders

In space, no one can hear you scream.
At least, that’s what Ridley Scott would have you believe. Dead Space 2 paints an entirely different picture from the offset. Thrown in at the deep end in an orbital city being ripped apart from within by necromorphs, unfortunate engineer Isaac Clarke returns to fight both necromorph hordes and his own psychotic episodes in this no-holds-barred sequel.
 But it seems in Dead Space 2, nothing is sacred. A dynamic AI system has enemies attack you from all angles and at any time: the age-old cliché “expect the unexpected” seems to be a rule of thumb if you want to avoid becoming a necromorph kebab.
In true survival horror form, ammo and weaponry are scarce, so scarce in fact that in many scenarios you will find yourself utilizing Isaacs’ uncanny lower calf strength to stomp and kick your way to inglorious victory. Sometimes the old methods are the most effective.
-Tom Rossi

1 comment:

  1. Well said Tom, Ruler of Tomland, very nicely worded. I do of course, have no idea of the game you speak of, but you have painted a darn good picture of it for n00bs such as myself. :)

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